European Integration Group · Avrupa Entegrasyon Derneği

Annual Report2025

Together for new growth — a year of agile transformation, expanding partnerships, and measurable impact across Europe and Türkiye.

2025Avrupa Entegrasyon Derneği
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01.

Introduction

Dear Friends, Partners, and Supporters,

2025 has been a transformative year for the European Integration Group (EIG). We continued our transition from a mobility based organization into a sustainable European ecosystem built on innovation, collaboration, and long term projects. Throughout the year, we designed and submitted 19 projects while expanding our international partnerships and strengthening our capacity to create opportunities for future generations.

One of our proudest achievements in 2025 was enabling more than 100 young people to participate in international mobility programmes, strengthening their intercultural competencies, European awareness, and active participation in society. Since 2015, EIG has supported more than 1,200 young people from Türkiye in accessing international opportunities. Internally, our agile transformation, inspired by the Spotify Model, introduced a more flexible and decentralized way of working. Through the Agile Europe Network and our Academia Guild, we nurtured a new generation of leaders who, through coaching and mentorship, became project owners capable of driving future partnerships and projects.

2025 also marked an important milestone in our international recognition through the Google.org AI Opportunity Fund program, implemented together with the OECD and the Centre for Public Impact. These achievements confirmed our belief that sustainability in NGOs is built by creating innovative projects, structures, and establishing strategic partnerships. As we move forward, we remain committed to empowering communities, connecting Europe and Turkiye, and creating meaningful impact for the years ahead.

Turgut Kaan Akkoca
President of the Board
EIG teams and partners gathered at an international event in 2025

International · Peace at Home — EIG teams and partners, 2025

02.

Agile Europe

Transforming European Youth

From a small initiative to a network spanning Europe, discover our journey of empowering youth.

15+
Partner Organizations
5
Specialized Squads
100+
Active Members
15+
Countries

Our Partner Network

Explore our network of partner organizations across Europe through our advanced space radar system.

Map of Europe showing EIG partner organizations across the continent

Squads

From a small initiative to a network spanning Europe, discover our journey of empowering youth.

Media

EuropeUnfiltered

Campaign management and awareness creation on misinformation and disinformation in digital era.

EU & Politics

ThinkACT

Understand EP structure, create policy recommendations, work in different committees and working groups.

Conflict & Peace

RapidResponse

Mobilize youth networks for rapid crisis response.

Conflict & Peace

FlameOfPeace

Foster dialogue and peaceful conflict resolution.

Digital Innovation

DigitalParticipation

Develop digital platforms for youth civic engagement.

Internship Opportunities

Join the AgileEurope Network and gain hands-on experience with leading organizations across Europe. Our internship programs offer unique opportunities to work on EU youth policy, digital innovation, and social impact projects.

15+ Partner OrganizationsEurope-wide NetworkProfessional Certification

Agile & Spotify — the transformation

In October 2024, EIG launched a structured Agile Transformation becoming only the NGO to adopt the Spotify Model as its organizational framework. The transformation was completed in December 2025, reshaping how EIG manages projects, develops talent, creates projects and social impact across Europe and beyond.

Transformation at a Glance

15Months (Oct 2024 → Dec 2025)
5Active Tribes formed
7Chapters established
7Squads operational
27Members surveyed at kick-off

Pre-Transformation Risk Survey (n=27)

77.7%Believe EIG adapts well to changing conditions
55.6%Confident in EU project knowledge (training gap identified)
44.4%Say external factors significantly impact operations

Key risks identified:

Insufficient training and internal coaching with more structured communication were the two most cited challenges both directly planned to be addressed by the Agile chapter and squad structure introduced in 2025.

2025–2027 Strategic Pillars

Institutional Strategy Refresh3-Year Plan aligning with EU Youth Strategies

Agile TransformationSpotify Model with self-organizing squads led by project owners

Program Portfolio ExpansionThinkACT+, Academia guild, Google.org, Eureka Network, EIT, EC

Strategic PartnershipsEU Delegation, NATO PDD, Google.org, consulates, local NGOs

M&E SystemReal-time dashboards to manage participants, volunteers and measure impact, engagement and reach

Fundraising DiversificationEU/non-EU grants, CSR funds, social enterprise models

Spotify Model — the four building blocks

Squad

Basic project team. Autonomous, max 8–10 people, has a Squad Lead. Built around a single project with a defined lifecycle.

Tribe

Collection of squads working in a similar social impact area. Organised for minimum interdependency. Has a TribeLead.

Chapter

Skills community with deep expertise. Permanent chapters are EIG's human resources skeleton. Cross-squad, cross-tribe.

Guild

Community of shared interest. Cross-tribe, self-organising, self-led. Drives autonomous growth and innovation.

EIG Chapters: Permanent Skill Communities

🎨 Creative (6)📸 Media (10)✏️ QUILL/Editorial (10)💰 Finance (7)📊 Digital & Analytics (6)⚖️ Legal & Policy (12)🤝 People & Culture (4)Total 55 members

EIG Tribes & Active Squads · 2025

🏬 EU & Politics
⛺ SYWOR
⛺ ThinkACT
⛺ INVOLD
🏬 Digital Innovation
⛺ Google AI Upskilling
⛺ Virtual Leap
🏬 Sustainability
⛺ YOU-Cycle
🏬 Peace, Security & Conflict
⛺ Flame of Peace (FoP)
🏬 Public Health
⛺ Play to Belong

Spotify Model — Guilds

⛩️ Academia Guild · 2025

EIG's most impactful guild — a cross-tribe community of interest focused on project development capacity. In 2025, the Academia Guild ran 2 full cohorts: Academia I (early 2025) capacity building in Agile leadership, project design, coaching; Academia II launched August 2025 focused on project proposal creation sprints.

Potential New Structures (2026–2027 Pipeline)

Based on emerging interest clusters: Culture Guild — cross-cultural exchange community; Agile Coaching — internal coaches supporting squads; Risk Management — cross-tribe risk assessment team.

19
New Project Proposals Generated
Across all 5 Tribe domains · 2025

Chapter Objectives for 2025:

Finance chapter focused on cash flow tracking, budget transparency and financial literacy. Legal chapter drafted Conflict of Interest, Gift Acceptance, Whistleblower and Fraud policies. QUILL chapter built a translation & editorial library. Media chapter established a content routine and social media strategy. People & Culture chapter anchored onboarding through other volunteering projects such as INVOLD.

🏅 EIG's Agile Distinction

As the only NGO in Türkiye to fully implement the Spotify Model and Agile Project Management fundamentals together, EIG is pioneering agile organizational design in civil society — demonstrating that self-organizing, impact-driven teams can replace top-down management in the NGO sector.

03.

Projects

JOVID19#DigitalSkills

Transforming COVID-19 into an Opportunity

Aims to empower youth by bridging the digital skills gap through creative sector training. It addresses challenges posed by the pandemic, fostering collaboration between youth and businesses for inclusive digital job creation. Activities include skill-building, policy advocacy, and innovative platforms.

Transforming COVID-19 into an Opportunity project activity
LIFEBOAT#Refugees

Lifeboat

Addresses challenges faced by young refugees and migrants by fostering inclusion through innovative youth work methods. It brings local and migrant youth together for collaborative activities, aiming to create a sense of belonging, reduce discrimination, and promote social cohesion.

Lifeboat project activity
SOCIAL BUZZ#Entrepreneurship

Social BUZZ

A strategic partnership project aimed at boosting entrepreneurship of youth with fewer opportunities by providing youth workers with tools to teach & mentor this vulnerable group. The partnership supports youth on their path to stable income through the development of their business ideas.

Social BUZZ project activity
DIGITAL WISE#DigitalInequalities

DigitalWise

Addresses digital inequalities among European youth by enhancing digital literacy and skills. Through consultations, peer-to-peer learning, and policy recommendations, it empowers vulnerable youth, promotes inclusion, and fosters active citizenship, contributing to the EU's digital and social agendas.

DigitalWise project activity
INNER PEACE#PeaceBuilding

Inner Peace

Focuses on equipping youth workers with tools to address post-conflict trauma through mindfulness and peace-building activities. By fostering collaboration across diverse regions, it aims to promote mental health, democracy, and inclusion while enhancing youth resilience and social cohesion.

Inner Peace project activity
PEACE AT HOME#EmpoweringPeace

Peace at Home, Peace in the World

Empowers youth as agents of peace, addressing conflict and post-trauma through training and intercultural exchange. By fostering dialogue, inclusion, and understanding, it aims to build resilience, combat discrimination, and promote sustainable peace in communities across Europe and the Middle East.

Peace at Home, Peace in the World project activity
WPAY#SelfAwareness

Welcome Positive Attitude for Youth

Aims to foster resilience and self-awareness among young people through non-formal education and workshops. It empowers them to embrace positive mindsets, tackle challenges, and build a supportive community, promoting mental well-being and active participation in society.

Welcome Positive Attitude for Youth project activity
YOU-CYCLE#CircularEconomy

YOU-Cycle

Begins with mentorship, connecting marginalized youth with local changemakers to foster green skills and entrepreneurship. Through circular economy training, it empowers youth workers and participants to drive sustainable initiatives, create job opportunities, and promote inclusion and environmental awareness.

YOU-Cycle project activity
I SPOT SPORT#EthnoSports

I Spot Sports

Promotes inclusion and diversity by integrating ethno-sports into youth work practices. The project enhances the skills of youth workers and trainers, fosters intercultural dialogue, and builds strong networks. By preserving cultural heritage, it empowers marginalized youth through innovative, sports-based approaches to inclusion.

I Spot Sports project activity
VIRTUAL LEAP#VirtualReality

Virtual Leap

Combines Virtual Reality (VR) and sports to promote youth inclusion, well-being, and intercultural collaboration. Through immersive experiences, youth workers enhance skills in innovative methodologies. Local events and international training foster active participation, creating inclusive communities across Europe.

Virtual Leap project activity
PLAY TO BELONG#IntegrationChallenges

Play to Belong

Uses sports to foster the social inclusion of migrants and refugees, addressing integration challenges in European societies. Through youth worker training, a guide for inclusive sports, and community activities, the project builds cultural understanding and belonging, culminating in a sports festival to celebrate diversity.

Play to Belong project activity
SYWOR#FosterResillience

Stronger Together

Empowers youth workers and organizations to support displaced youth through training in trauma-informed care, cross-cultural communication, and inclusion strategies. Activities include seminars, networking, and capacity building to foster resilience, promote integration, and enable displaced youth to contribute actively to their communities.

Stronger Together project activity
INVOLD#CapacityBuilding

Invold

Supports youth organisations in improving their volunteering structures through the exchange of good practices, capacity building activities, and practical tools. The project promoted inclusion, diversity, and meaningful youth participation by strengthening volunteer management and youth worker competencies.

Invold project activity
MINDFUL MEDIA#PromotedMediaLiteracy

Mindful Media Mastery

Promoted media literacy and critical thinking among young people and youth workers. The project provided practical tools to recognize misinformation, strengthen digital resilience, and support responsible participation in today’s media landscape.

Mindful Media Mastery project activity
04.

Google.org AI Upskilling

AI Capacity Building / Upskilling program

Through Google.org-supported training, we raise awareness of artificial intelligence and support digital transformation across industry and technology. Our program focused on women blue-collar and STEM related youth & adults. Contributed OECD Skills and Future Readiness of Work Division to understand future workforce and design a better human-oriented future and AI.

5Modules
6 hrsDigital Training
450+Participants
3000+Hours Workshop

Core Approach

Ethical AI Development

We prioritize ethical principles when developing AI solutions, adopting a transparent and responsible approach. With our human-centered design principles, we maximize social benefit.

Community Collaboration

By building strong partnerships with industry, academia, and civil society organizations, we bring AI training to every part of society. Our inclusive approach makes a difference.

Innovative Solutions

We follow the latest AI technologies and develop innovative training methodologies. Through practical applications and real-world scenarios, we make learning lasting.

Our Supporters

Google.orgOECDCentre for Public Impact

Our activities

Factory, Vocational Education Schools, Universities and Youth Workshops.

Factory Training

DEKO

We have trained blue-collar women employees in generative AI, prompting, hallucination and bias. Implemented practical examples on site during their manufacturing processes, examined Google AI Studio for real time interaction with AI.

Factory Training

SIGMA

We have trained blue-collar and white-collar employees in generative AI, prompting, hallucination and bias. Implemented practical examples on site during their manufacturing processes, examined Google AI Studio for real time interaction with AI.

Factory Training

Putzmeister

We have trained foremen in generative AI, prompting, hallucination and bias. Implemented practical examples on site during their manufacturing processes, examined Google AI Studio for real time interaction with AI.

University Trainings

Universities

Artificial intelligence (AI) seminars and workshops for university students. Students gained knowledge in generative AI, large language models, and prompt engineering. Ondokuz Mayıs University (Samsun), Galatasaray University (Istanbul), Piri Reis University (Istanbul), Boğaziçi University (Istanbul).

Youth Forum Training

Çanakkale Youth Forum

AI fundamental training held with young people at the Çanakkale Ceramics Museum. Participants had the opportunity to discover generative AI tools and develop their creativity.

Vocational School Training

Vocational Schools

AI literacy program and AI Agent training for vocational high school students. Students developed projects using AI tools, agents and prepared for their future careers. Mehmet Ali Büyükhanlı Commercial Vocational High School (Istanbul), Aviation Vocational High School (Kayseri), Sümer Science High School (Kayseri).

05.

Impact

26,8692025 total followers, all channels
500,3522025 total impressions
IGInstagram
443.8KReach
384KViews
109 → 130Followers 2024 → 2025
fFacebook
2h 21mWatch time
1.3MViews
12,319 → 14,221Followers 2024 → 2025
inLinkedIn
1,044Reactions
25,225Impressions
TikTok
– → 35Followers 2024 → 2025

EIG.IST Interaction — Analytics 2025

8.7K
Page Views
8.1K
User Engagement
5.5K
Active Users
12K
Page View
7.1K
Session Start
5.5K
First Visit

Impact of Projects

1109+Individual Join Mobility with EIG — Participants, Leaders, Trainers, Facilitators
119Participant to KA1 Mobilities in 2025
+160K €Approximate Erasmus+ budget spent for the mobilities by our partner organizations for Turkish youngsters
198KA1 Project Total Since 2015
06.

Sustainability & Financial Report

GHG ProtocolDEFRA 2024EEA Grid FactorsCSRD-aligned

① CO₂ Footprint & Travel Costs — GHG Protocol Scope 1/2/3

10.82 tCO₂e

2025 Verified Footprint (Scope 1+2+3) — from 210 traced transactions across ledger accounts 793–794 · 0.90 tCO₂e per FTE (12 staff)

6.42 tCO₂e
Air Travel · Scope 3.6
Share 59% · Flights 17 · Spend ₺331,284
3.17 tCO₂e
Ground Transport · Scope 1+3.6
Share 29% · Modes 5 · Spend ₺193,735
1.22 tCO₂e
Office Energy (Gas+Electricity) · Scope 2
Share 11% · kWh+m³ 1,728+227 · Spend ₺11,720

Classified per GHG Protocol Corporate Standard (Scope 1: direct fuel/gas; Scope 2: location-based electricity; Scope 3 Cat.6: business travel). Emission factors from 2024 GHG Conversion Factors (referenced by EU Commission CSRD/ESRS guidance for organisations without bespoke factors) and EEA/IEA grid averages. Every line traced from ledger accounts 793.xx/794.08/794.18.

② Green, Digital & AI Transition Projects — Share of Total Organisational Activity

~45%
of EIG's total project budget in 2025 was green/digital-tagged
~37%
of EIG's cumulative 2020–2025 project portfolio was green/digital-tagged

Detailed Balance Sheet · Period: 2025 (TRY)

Assets
Line2024Current Period
I – Current Assets3.963.616,772.400.122,16
A – Cash and Cash Equivalents2.632.321,23616.186,78
1 – Cash6.207,775.902,73
3 – Banks2.626.113,46610.284,05
C – Trade Receivables0,000,00
1 – Customers0,000,00
E – Inventories1.328.295,541.410.675,54
7 – Advances for Projects1.328.295,541.410.675,54
H – Other Current Assets3.000,00373.259,84
5 – Business Advances0,00271.158,52
6 – Staff Advances3.000,00102.101,32
II – Non-Current Assets80.259,05123.258,05
A – Trade Receivables28.000,0038.000,00
5 – Deposits and Guarantees Given28.000,0038.000,00
D – Tangible Fixed Assets52.259,0585.258,05
6 – Fixtures and Fittings52.259,0585.258,05
Total Assets4.043.875,822.523.380,21
Liabilities & Equity
Line2024Current Period
I – Short-Term Liabilities96.736,51221.799,87
B – Trade Payables0,000,00
1 – Suppliers0,000,00
C – Other Payables50.367,2333.000,00
1 – Due to Shareholders50.367,230,00
4 – Due to Employees0,0033.000,00
5 – Other Miscellaneous Payables0,000,00
F – Taxes and Other Liabilities Payable46.369,28188.799,87
1 – Taxes and Funds Payable12.180,1160.281,02
2 – Social Security Contributions Payable34.189,17128.518,85
III – Equity3.947.139,312.301.580,34
D – Retained Earnings (Prior Years)2.388.136,833.905.339,54
1 – Retained Earnings2.388.136,833.905.339,54
F – Net Profit / (Loss) for the Period1.559.002,481.603.759,20
1 – Net Profit for the Period1.559.002,4841.799,77
2 – Net Loss for the Period (–)0,001.645.558,97
Total Liabilities & Equity4.043.875,822.523.380,21

Detailed Income Statement · Period: 01/01/2025 – 31/12/2025 (TRY)

Income Statement
Item2024Current Period
1 – International Sales (Project Income)5.160.293,334.927.473,08
2 – Other Income76.636,0055.565,45
C – Net Revenue5.236.929,334.983.038,53
Gross Profit / (Loss)5.236.929,334.983.038,53
1 – General & Administrative Expenses (–)3.747.675,127.212.631,50
Operating Profit / (Loss)1.489.254,21–2.229.592,97
1 – Foreign Exchange Gains64.248,27594.007,40
1 – Foreign Exchange Losses (–)0,0017.723,40
Ordinary Profit / (Loss)1.553.502,48–1.653.308,97
1 – Other Extraordinary Income and Gains5.500,007.750,00
Profit / (Loss) for the Period1.559.002,48–1.645.558,97
K – Provision for Income Tax and Other Legal Obligations (–)0,000,00
Net Profit / (Loss) for the Period1.559.002,48–1.645.558,97

Expenditure Classification · 2025 (TRY)

Expense Distribution

Personnel48.3%
Project Direct27.9%
Digital & Capacity9%
Office & Ops14.5%
Other (FX Losses)0.2%
Personnel Subtotal3.483.571,2448.3%
Project Direct Subtotal2.010.532,0027.9%
Digital & Capacity Subtotal652.474,869%
Office & Ops Subtotal1.048.330,0014.5%
Other (FX Losses) Subtotal17.723,400.2%
Total Operating Expenses7.212.631,50100%

Staff Headcount by Year

3
2023
10 +233%
2024
12 +20%
2025
Active Staff

Human Resources Note: EIG grew from 3 active staff in 2023 to 10 in 2024 (+233%) and 12 in 2025 (+20%), reflecting project portfolio expansion.